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Systems for peripheral cognition, embodied interaction and perceptual bandwidth expansion
Visual Intelligence
Mechanics of Embodied Media
Retinal Computation

Engineering Perception as  Design Substrate

I build perceptual systems that expand how people see, feel, and understand the world. My work treats human perception itself as an engineering surface—one that can be programmed, multiplexed, and composed with the same rigor as any technical system. Across research, devices, and cinematic interfaces, I design end-to-end architectures that translate hidden signals into lived experience, redistributing meaning into underutilized channels like peripheral vision, motion, and pre-attentive awareness. Rather than demanding attention, these systems work with the body’s own intelligence, revealing unseen structures of reality in ways that feel discovered, not imposed. I believe the future of interaction is not louder or faster, but more perceptually legible—where technology extends human bandwidth and storytelling becomes something we inhabit, not something we look at. Across my work, I repeatedly arrive at the same conclusion: the most scalable, humane, and cinematic interfaces are not built by adding layers of technology, but by redistributing meaning into channels the human system already excels at processing. My practice is to identify those channels, engineer systems around them, and validate them in the real world. This is not speculative work. It is infrastructure for how humans will interact with information at scale.

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